Will Gill McArdle tear up Scotland in his desire to save it?
While the Highlands north of the Great Glen are recovering from recent earth tremors, much of Scotland senses there’s worse to come. Returning from a futile trip to Lewis, Gill busies himself in an archaeological dig close to his home. It’s routine work – recovering bones from an old graveyard that’s listed for redevelopment. Routine, until something unusual is discovered, hinting at a far darker secret buried beneath the ancient tombs.
Meanwhile, the Armour Group is assembled and ready to face the coming storm. And although they’ve got remarkable power on their side, their enemy knows who they are, and is about to unleash a force of his own. When the crisis erupts, and Canmore springs his trap, he knows exactly where to find them. As Gill fights to rally his team, terrible news arrives from the isles. A live waterhorse walks upon Hebridean soil and its destination can only be, The Temple of the Isles.